Every shot in pickleball has to solve the same problem: the net. The drive has to clear it, the drop has to arc over it and die, and the dink spends the whole night negotiating with the top of it. Every one of those shots pays a height tax — except one. The around-the-post shot, the ATP, travels around the net instead of over it, and that single fact explains everything else about it: why it is hit low instead of high, why the rules around it sound made up the first time you hear them, why you cannot hit one whenever you feel like it, and why the players hitting the most of them are not always the ones winning.

Here is the mechanism the whole page rests on: because the ball goes around the net, height stops mattering and width becomes everything. A ball that drifts a few inches past your sideline offers a sliver of a lane; a ball that travels three feet wide opens up your opponent’s court. Every decision the shot asks of you (when to chase, how long to wait, where to aim, whether to go at all) comes down to one question: how wide is this ball willing to travel?

What does ATP mean in pickleball?

ATP stands for around the post. It is a return that travels around the outside of the net post instead of over the net, and it is explicitly legal: the USA Pickleball rulebook authorizes it directly (Rule 13.C). No height requirement, no ceremony.

You do not choose to hit one; the geometry chooses for you. The ATP appears when an opponent hits a sharp crosscourt angle, usually a dink, sometimes a drive, that lands near your sideline and keeps traveling away from the court. Once that ball is well past the sideline it is past the net post too, and the lane the net normally blocks stands open. The angle that beat you is the same angle that built your shot.

One disambiguation: the ATP is about the ball’s path around the post. The Erne is a different shot, a volley taken from beside the non-volley zone, and it is about where the player stands.

The ATP rules, answered plainly

The shot looks like it breaks three rules at once, so it collects arguments. Here is what the rulebook actually says.

The ball may travel around the net, not over it. Rule 13.C is the entire authorization: a ball may be returned around the outside of the net post. Nothing requires it to cross above the net.

Below net height is fine. Since the ball passes outside the post, there is no net to clear and no minimum height to meet. The best ATPs never rise above the tape. The only requirement is the one every return carries: the ball must land in your opponent’s court.

There is no double-bounce complication. The two-bounce rule governs only the serve and the return of serve. An ATP happens deep in a rally, under normal rules: hit it off one bounce, where nearly all of them live, and it is dead after a second bounce like any other ball.

Two nearby faults to know. Hitting the ball between the net and the post is a fault, and so is hitting it under the net. The legal ATP passes fully outside the post. Around, not through.

The shot drags one more argument behind it, big enough for its own section — the rest of the questions that decide rec games are collected in the plain-language pickleball rules guide .

Can you run into your opponent’s side of the court?

Yes — and this is the argument the ATP starts most often, because a committed one ends with a player standing on the wrong side of the net. The rulebook splits it into three clean pieces.

Before contact, stay on your side. The plane of the net extends past the posts in both directions, and neither you nor your paddle may cross it before you hit the ball (Rule 13.I). Contact has to happen on your side of that extended line; reaching past the post to intercept the ball early is a fault.

After contact, momentum is legal. The same rule says outright that a player may cross the plane of the net after hitting the ball. If your swing carries you past the post and onto your opponent’s side, that is legal continuation, not a fault. One corner case: the exception exists for the strike, not the tour. Cross the plane before contact and it is a fault; cross it and never hit the ball at all (the swing-and-miss, the fake) and it is a fault too.

What actually faults you. Touching the net system while the ball is live is a fault: the net, the posts, the wheels and arms of a portable net. So is touching your opponent or their court (Rules 13.G and 13.H). “Court” means the area inside their lines. The ground beyond their sideline is out of bounds, not court, so running through it is fine, as far past the post as your momentum takes you.

How to hit an ATP in pickleball

Everything below is the width mechanism turned into instructions.

Read the pull and run, don’t shuffle. The ATP starts two shots before contact, when you recognize the sharp crosscourt dink pulling you off the court. Do not run to the ball; run past where it is going, so you arrive outside it, facing back toward the court, with the ball between you and the post. Players who shuffle sideways arrive in time to reach, and a reaching ATP is either a fault or a gift.

Let the ball travel longer than feels right. Every other shot in this sport trained you to take the ball early, out in front; here that instinct is wrong. The longer the ball travels, the wider it gets, and the wider it gets, the bigger your lane around the post. Let it drop. Let it drift. Ideal contact is later, lower, and wider than comfort wants — knee height or below, clearly outside the post.

Swing flat, not up. There is no net to clear, so the lifting reflex you have grooved on every drop and dink is now your enemy — a lifted ATP sails long or floats into a waiting paddle. Swing level and firm through the ball, like a low drive with nothing in the way, because that is exactly what it is.

Aim the straight lane, deep. From out wide, your biggest window is straight ahead: down the line, past the nearest opponent, into the back half of their court. A short ATP lands at the feet of a net player; depth is what buys the ball past their paddle. Give yourself a foot inside the line — the shot is low-margin already without hunting paint.

Recover before you evaluate. The moment the ball leaves your paddle, your job is a first step back toward the court, not a review of your own highlight.

To rehearse it, have a partner feed sharp crosscourt dinks that land near your sideline and keep traveling, and chase them with one instruction: wait longer than you want to. Ten minutes teaches it. The swing takes care of itself; the patience is the skill.

When to go for the ATP

Only when the ball takes you there. That is the whole rule, and players violate it in both directions.

The honest test: if you can play the ball in front of your body with both feet near the court, you do not have an ATP — you have a wide dink, and the right answer is the boring one. Return it and recover. Ball already past the sideline, below net height, still moving away, your feet able to beat it there: green light. Barely wide, reachable, or arriving while you are off balance: play the reset and live.

As for what level you need to be before trying one: there is no minimum level, only a minimum ball. The shot belongs to anyone the geometry visits, and it visits rec courts constantly. The question is never whether you are good enough. It is whether the ball is wide enough.

And never manufacture one. Letting a reachable ball keep drifting because you would like to attempt the shot trades a playable ball for a low-percentage swing, and pays with your position — the drift drags you off the court either way, building an opponent’s best angle for them. A player who does this has stopped playing the point and started auditioning.

The legitimate way to get more ATPs is reading your opponent . The players who love the sharp crosscourt angle show it early, in their shoulders and their setup, and seeing the pull one ball sooner is what turns a hopeless chase into a makeable shot.

How do you defend against an ATP?

Mostly before it happens, because the ATP is a shot you give away. It only exists when your ball lands near the sideline and keeps drifting wide, which means the sharp crosscourt dink you are proud of is also the shot that feeds it. Keep hitting that angle; it wins far more points than it loses. But hit it knowing what you just created, and shift toward your line as your opponent chases. The ATP almost always comes back flat down the line, and standing where you were is what makes it unreturnable.

And remember what the shot costs the hitter: they are off the court. Get any paddle on the ball and the space they vacated is standing open — an ATP that is not a clean winner is one of the worst spots in pickleball to have just hit from.

The ATP is a confession

Now the part the highlight clips leave out.

You only get to hit an around-the-post shot because a ball pulled you dangerously wide. Somebody won an angle battle, and it was not you. The lane past the post and the empty court behind you were built by the same shot — your opponent’s. However clean the winner, the ATP is a receipt for a positioning exchange you lost a moment earlier.

That is not a reason to refuse the shot; when the geometry is real, the ATP is the correct answer to a genuine emergency. It is a reason to be honest about what it is: a great escape, not a strategy. Count the cost in doubles. While you are standing beyond the sideline, your partner is defending twenty feet of court alone. If the shot does not end the point outright, the next ball is coming into the space you vacated — which is why players who hit ATPs well treat contact as the start of a sprint back into proper court coverage , not as a finish line.

So here is the flip that matters: the flashy swing is the easy part, and it is not the skill. The skill is the pair of decisions wrapped around it — go or reset, then recover or admire. If you find yourself collecting ATPs while your games keep slipping away, you are probably training the shot that is fun instead of the leak that is expensive, the pattern behind the pickleball plateau . And if you want to know whether your go-or-reset instinct is sound, the Pickleball IQ test scores exactly that read, separate from whether your hands cooperated.


The ATP is worth owning. Learn the rules cold, rehearse the patience, and when a ball insists on taking you past the post, take everything it offers — flat, deep, without hesitation. Then be back on the court before anyone has finished clapping, because the best thing an ATP can say about you is what you did right after it.